Browsing by Subject "Computação gráfica"
Now showing items 1-9 of 9
-
Uma arquitetura de distribuição dinâmica de tarefas entre CPU e GPU em jogos digitais
| Posted on: 31 jul. 2007Graphic Unit Processors (GPU) are evolving constantly. Recently, they are converging to technology that allow others tasks, different from typically computer graphic one, to be executed. This has created a new computer ... -
Uma arquitetura de motor de física para games 3D com processamento híbrido entre CPU e GPU e distribuição dinâmica de carga
| Posted on: 21 dez. 2007The realism in 3D games, virtual reality and simulations are trespassing by a fast evolution, requiring each time more power from the computer processing. The physics engines, necessary for giving physics reality, require ... -
Uma ferramenta para visualização e simulação de exercícios navais em cenários marítimos reais
| Posted on: 02 jun. 2006This work has as objective builds a tool for Visualization and Simulation of Naval Exercises in Real Marine Sceneries. This tool was developed considering as the Brazilian Navy controls and it analyzes their exercises. ... -
Medição de Identações de Dureza Brinell e Vickers por Meio de Técnicas de Visão Computacional
| Posted on: 28 mai. 2003 -
Projeção perspectiva aplicada na análise geométrica de uma cena urbana
| Posted on: 27 mai. 2002 -
Reconstrução tridimensional da face a partir de imagens de frente e perfil
| Posted on: 28 mai. 2003 -
Sistema de controle de animações de personagens para o framework guff
3D Games frameworks have a module of character animation system based on a low level layer for dealing with animations and a high level layer related with the intelligence and behavior of characters. The low level animation ... -
Topografia da coerência espectral dos potenciais eletroencencefalográficos relacionados a eventos musculares
| Posted on: 12 nov. 2007Myoclonus consists of a sudden brief jerk caused by a muscular and involuntary contraction with a very brief duration. It can be restricted to a group of muscular fibers or involving the whole muscle or it can also affect ... -
Um visualizador para navegação através de cenários tridimensionais baseado em malhas adaptativas
This work introduces a visualization too for navigation through tridimensional scenarios. The mesh employed for renderization of the images is adaptive and its ordering is based in a modification of the Hilbert space-filling ...